AROG

I was looking at some numbers that i prepared for the production company that i worked for as a Visual Effects Supervisor for the feature film AROG. The number of 3D and 2D effects we accomplished in a very limited time for this film is simply staggering:

With a team of twelve 3D artists and fifteen 2D artists, we designed eight 3D characters from scratch (a trex, an ancient bee, and various other ancient animals like “the tavukcuk”, pterosaur, barosaurus etc). We painted, textured, shaded, animated and lit them for almost 50 shots. We also created a totaly 3D virtual set (a first for Turkish Cinema), Hangar, for a sequence of close to 70 shots  and another virtual set for a tower sequence which covers almost 20 shots. Add to that 15 shots of general 3D work, 115 shots of matte painting, 200 shots of 3D/2D previs/storyboarding, 100 shots of compositing effects (wire removal, sky replacement etc.), close to 250 shots of digital fix/cleanup of plates, start and end credits; we had a lot of things to accomplish. Well, we finished the movie and the visual effects received very good reviews from critics and public alike. Job well done…

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